graphics town
A tropical coast that drifts into a fantasy village and then a rain-soaked mountain range. Everything in it is procedural or built from primitives: sand dunes displaced by a noise shader, a sea that ripples in real time, mountains with snow caps blended in by height, and a rain system that recycles its drops from the cloud layer.
The part Iām fondest of is the geese. They follow a closed catmull-rom spline, steer toward a point ahead of them, and each one flaps on its own clock. You can ride along with them, or with the boat, or with the swimmer.
Built for a graphics course at uw-madison. No build step, no framework, just modules served over http.